July issue of Age & Ageing now available

(This is a corrected version of a blog published last week) 

The July 2015 issue of Age and Ageing, the journal of the British Geriatrics Society is out now!

A full table of contents is available here, with editorials, research papers, reviews, short reports, case reports book reviews and more. Hot topics this issue include:

  • Pharmacotherapy for type 2 diabetes
  • Exercise regimens and bone health
  • Balance training for in-patient rehabilitations
  • What are frailty instruments for?
  • Oestrogen replacement in postmenopausal women

The Editor’s View can be read here.

This issue’s free access papers are:

March issue of Age & Ageing journal out now

The March 2015 issue of Age and Ageing, the journal of the British Geriatrics Society is out now.

A full table of contents is available here, with editorials, research papers, reviews, short reports, case reports book reviews and more. Hot topics this issue include:

  • New horizons in testosterone
  • Preventing delirium
  • Admissions for osteoporotic pelvic fractures and predictors of mortality
  • Cognitive motor interference

The Editor’s View can be read here.

This issue’s free access papers are:

More than just child’s play: Can exer-gaming improve the health and well being of older adults living at home?

Kimberly Miller is a Heart and Stroke Foundation Research Fellow and Research Coordinator (FAST study) at the University of British Columbia, Canada.shutterstock_120981763

The World Health Organisation recommends regular physical activity for older individuals as an important preventative measure against disease and disability. While we all recognize that regular physical activity is important, it can be difficult for many people to achieve.  Against this background, there has been increasing interest in the potential for using popular, commercially available gaming systems, such as the NintendoTM Wii, as a means of exercising in the comfort and convenience ones’ own home.

In our article in Age and Ageing we review the evidence for virtual reality and gaming system use by older adults to exercise in their homes. Continue reading